Files
QuantEngineByItz/tests/e2e/button-check.spec.ts
T
kjh2064 53db2f63e3 feat(auth): implement option 3 architecture - server InteractiveServer login + client WASM dashboard
- Add Server.AddInteractiveServerComponents() + AddInteractiveServerRenderMode()
- Create Server AuthLayout for login form (MudBlazor)
- Implement LoginSimple.razor with @rendermode InteractiveServer in Server project
- Update App.razor: CascadingAuthenticationState + Router with AppAssembly=Server
- Fix Client MudBlazor Providers in MainLayout + AuthLayout
- Update Playwright tests: use dynamic selectors for MudTextField (auto-generated IDs)
- Build: 0 errors, 0 warnings
- API: /api/auth/login fully operational (200 OK confirmed)
- Playwright E2E test: 1 passed

Architecture:
/login    → Server InteractiveServer (MudBlazor form)
/         → Client WebAssembly (Dashboard)
/api/*    → Server Endpoints

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-07-05 23:10:54 +09:00

77 lines
2.9 KiB
TypeScript

import { test } from '@playwright/test';
test('로그인 버튼 상태 확인', async ({ page }) => {
console.log('\n╔════════════════════════════════════════════════════╗');
console.log('║ 로그인 버튼 상태 상세 확인 ║');
console.log('╚════════════════════════════════════════════════════╝\n');
await page.goto('http://localhost:5265/login');
await page.waitForLoadState('networkidle');
await page.waitForTimeout(2000);
const loginButton = page.locator('button:has-text("로그인")');
console.log('1️⃣ 버튼 존재 여부:');
const count = await loginButton.count();
console.log(` 찾은 버튼 개수: ${count}`);
if (count > 0) {
console.log('\n2️⃣ 버튼 속성:');
const isVisible = await loginButton.isVisible();
console.log(` 시각성(isVisible): ${isVisible}`);
const isEnabled = await loginButton.isEnabled();
console.log(` 활성화(isEnabled): ${isEnabled}`);
const isDisabled = await loginButton.evaluate((el: any) => el.disabled);
console.log(` Disabled 속성: ${isDisabled}`);
const text = await loginButton.textContent();
console.log(` 버튼 텍스트: "${text}"`);
const classList = await loginButton.evaluate((el: any) => Array.from(el.classList));
console.log(` CSS 클래스: ${classList.join(', ')}`);
console.log('\n3️⃣ 버튼의 onclick 속성:');
const onclick = await loginButton.evaluate((el: any) => el.onclick);
console.log(` onclick: ${onclick}`);
console.log('\n4️⃣ 클릭 시도 (입력 필드 채운 후)...');
const usernameInput = page.locator('input[type="text"]').first();
const passwordInput = page.locator('input[type="password"]');
await usernameInput.fill('admin');
await passwordInput.fill('admin');
console.log(' 입력 완료, 버튼 클릭 시도...');
// 다양한 클릭 방법 시도
try {
await loginButton.click({ timeout: 5000 });
console.log(' ✅ click() 성공');
} catch (e) {
console.log(` ❌ click() 실패: ${e}`);
}
await page.waitForTimeout(2000);
console.log('\n5️⃣ 최종 상태:');
console.log(` URL: ${page.url()}`);
console.log(` 제목: ${await page.title()}`);
} else {
console.log('❌ 로그인 버튼을 찾을 수 없습니다!');
}
// 페이지 HTML 구조 확인
console.log('\n6️⃣ 전체 버튼 목록:');
const allButtons = page.locator('button');
const buttonCount = await allButtons.count();
console.log(` 총 버튼 개수: ${buttonCount}`);
for (let i = 0; i < Math.min(buttonCount, 5); i++) {
const btn = allButtons.nth(i);
const btnText = await btn.textContent();
console.log(` [${i}] ${btnText?.trim()}`);
}
});