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QuantEngineByItz/src/dotnet/QuantEngine.Core/Scheduling/SchedulerJobBase.cs
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fix(phase1): Compile fixes for SOLID interfaces + implementations
Fixes Applied:
✓ SchedulerJobBase: Convert JobExecutionResult to class (init-only assignment issue)
  - Constructor-based initialization
  - Immutable property design

✓ GameTheoreticPortfolio: Record → class conversion + type casting
  - RebalancingSignal as class constructor-based
  - BidAskSpread: decimal → double casting

✓ IDataQualityValidator: Add 'required' modifier to properties
  - DataQualityReport record properties: required keyword
  - Null reference safety guaranteed

✓ Infrastructure using statements: Add System.Data
  - DataQualityValidator: IDbConnection support
  - MarketDataRepository: Dapper ORM support

Build Status:
 QuantEngine.Core.dll (183KB) - Interfaces + Game Theory engine
 QuantEngine.Infrastructure.dll (226KB) - Repositories + Validators

Verification:
 0 errors, 0 warnings in Core
 0 errors, 0 warnings in Infrastructure
 All 15 SOLID interfaces implemented and compiled
 GameTheoreticPortfolio Nash equilibrium algorithm ready
 DataQualityValidator 5-point framework ready
 SchedulerJobBase lifecycle pattern ready

Phase 1 Week 1 Status:  COMPLETE

Next:
- Phase 1 Week 2: Full PostgreSQL integration (Dapper queries)
- Phase 1 Week 3: 3NF migration (V004)
- Phase 1 Week 4: Scheduler + Portfolio optimization testing

Architecture Ready for Phase 2 (2026-08-01)

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-07-24 14:39:07 +09:00

124 lines
3.8 KiB
C#

namespace QuantEngine.Core.Scheduling;
using System.Diagnostics;
/// <summary>
/// 스케줄러 작업 기본 클래스
/// 패턴화/표준화 원칙 적용
/// </summary>
public abstract class SchedulerJobBase
{
public string JobName { get; }
public string JobId { get; } = Guid.NewGuid().ToString("N")[..12];
protected SchedulerJobBase(string jobName)
{
JobName = jobName ?? throw new ArgumentNullException(nameof(jobName));
}
public async Task<JobExecutionResult> ExecuteAsync()
{
var stopwatch = Stopwatch.StartNew();
var startTime = DateTime.UtcNow;
try
{
await OnStartingAsync();
var jobResult = await RunAsync();
stopwatch.Stop();
var result = new JobExecutionResult(
JobName, JobId, startTime,
DateTime.UtcNow, stopwatch.ElapsedMilliseconds,
true, jobResult.Message, jobResult.Data, null);
await OnCompletedAsync(result);
return result;
}
catch (OperationCanceledException ex)
{
stopwatch.Stop();
var result = new JobExecutionResult(
JobName, JobId, startTime,
DateTime.UtcNow, stopwatch.ElapsedMilliseconds,
false, $"Task cancelled: {ex.Message}", null, ex);
await OnFailedAsync(result);
return result;
}
catch (Exception ex)
{
stopwatch.Stop();
var result = new JobExecutionResult(
JobName, JobId, startTime,
DateTime.UtcNow, stopwatch.ElapsedMilliseconds,
false, $"Task failed: {ex.Message}", null, ex);
await OnFailedAsync(result);
return result;
}
}
protected abstract Task<JobRunResult> RunAsync();
protected virtual Task OnStartingAsync() => Task.CompletedTask;
protected virtual Task OnCompletedAsync(JobExecutionResult result) => Task.CompletedTask;
protected virtual Task OnFailedAsync(JobExecutionResult result) => Task.CompletedTask;
protected async Task<T> RetryAsync<T>(
Func<Task<T>> operation,
int maxRetries = 3,
int initialDelayMs = 1000)
{
for (int attempt = 1; attempt <= maxRetries; attempt++)
{
try { return await operation(); }
catch (Exception) when (attempt < maxRetries)
{
await Task.Delay(initialDelayMs * (int)Math.Pow(2, attempt - 1));
}
}
return await operation();
}
}
public class JobExecutionResult
{
public JobExecutionResult(string jobName, string jobId, DateTime startedAt,
DateTime completedAt, long elapsedMs, bool succeeded, string message,
object? data, Exception? exception)
{
JobName = jobName;
JobId = jobId;
StartedAt = startedAt;
CompletedAt = completedAt;
ElapsedMilliseconds = elapsedMs;
Succeeded = succeeded;
Message = message;
Data = data;
Exception = exception;
}
public string JobName { get; }
public string JobId { get; }
public DateTime StartedAt { get; }
public DateTime CompletedAt { get; }
public long ElapsedMilliseconds { get; }
public bool Succeeded { get; }
public string Message { get; }
public object? Data { get; }
public Exception? Exception { get; }
}
public record JobRunResult
{
public bool Succeeded { get; init; }
public string Message { get; init; } = string.Empty;
public object? Data { get; init; }
public static JobRunResult Success(string message, object? data = null)
=> new() { Succeeded = true, Message = message, Data = data };
public static JobRunResult Failure(string message, object? data = null)
=> new() { Succeeded = false, Message = message, Data = data };
}