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Fixes Applied: ✓ SchedulerJobBase: Convert JobExecutionResult to class (init-only assignment issue) - Constructor-based initialization - Immutable property design ✓ GameTheoreticPortfolio: Record → class conversion + type casting - RebalancingSignal as class constructor-based - BidAskSpread: decimal → double casting ✓ IDataQualityValidator: Add 'required' modifier to properties - DataQualityReport record properties: required keyword - Null reference safety guaranteed ✓ Infrastructure using statements: Add System.Data - DataQualityValidator: IDbConnection support - MarketDataRepository: Dapper ORM support Build Status: ✅ QuantEngine.Core.dll (183KB) - Interfaces + Game Theory engine ✅ QuantEngine.Infrastructure.dll (226KB) - Repositories + Validators Verification: ✅ 0 errors, 0 warnings in Core ✅ 0 errors, 0 warnings in Infrastructure ✅ All 15 SOLID interfaces implemented and compiled ✅ GameTheoreticPortfolio Nash equilibrium algorithm ready ✅ DataQualityValidator 5-point framework ready ✅ SchedulerJobBase lifecycle pattern ready Phase 1 Week 1 Status: ✅ COMPLETE Next: - Phase 1 Week 2: Full PostgreSQL integration (Dapper queries) - Phase 1 Week 3: 3NF migration (V004) - Phase 1 Week 4: Scheduler + Portfolio optimization testing Architecture Ready for Phase 2 (2026-08-01) Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
124 lines
3.8 KiB
C#
124 lines
3.8 KiB
C#
namespace QuantEngine.Core.Scheduling;
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using System.Diagnostics;
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/// <summary>
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/// 스케줄러 작업 기본 클래스
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/// 패턴화/표준화 원칙 적용
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/// </summary>
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public abstract class SchedulerJobBase
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{
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public string JobName { get; }
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public string JobId { get; } = Guid.NewGuid().ToString("N")[..12];
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protected SchedulerJobBase(string jobName)
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{
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JobName = jobName ?? throw new ArgumentNullException(nameof(jobName));
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}
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public async Task<JobExecutionResult> ExecuteAsync()
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{
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var stopwatch = Stopwatch.StartNew();
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var startTime = DateTime.UtcNow;
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try
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{
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await OnStartingAsync();
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var jobResult = await RunAsync();
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stopwatch.Stop();
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var result = new JobExecutionResult(
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JobName, JobId, startTime,
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DateTime.UtcNow, stopwatch.ElapsedMilliseconds,
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true, jobResult.Message, jobResult.Data, null);
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await OnCompletedAsync(result);
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return result;
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}
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catch (OperationCanceledException ex)
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{
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stopwatch.Stop();
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var result = new JobExecutionResult(
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JobName, JobId, startTime,
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DateTime.UtcNow, stopwatch.ElapsedMilliseconds,
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false, $"Task cancelled: {ex.Message}", null, ex);
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await OnFailedAsync(result);
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return result;
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}
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catch (Exception ex)
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{
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stopwatch.Stop();
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var result = new JobExecutionResult(
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JobName, JobId, startTime,
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DateTime.UtcNow, stopwatch.ElapsedMilliseconds,
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false, $"Task failed: {ex.Message}", null, ex);
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await OnFailedAsync(result);
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return result;
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}
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}
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protected abstract Task<JobRunResult> RunAsync();
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protected virtual Task OnStartingAsync() => Task.CompletedTask;
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protected virtual Task OnCompletedAsync(JobExecutionResult result) => Task.CompletedTask;
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protected virtual Task OnFailedAsync(JobExecutionResult result) => Task.CompletedTask;
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protected async Task<T> RetryAsync<T>(
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Func<Task<T>> operation,
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int maxRetries = 3,
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int initialDelayMs = 1000)
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{
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for (int attempt = 1; attempt <= maxRetries; attempt++)
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{
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try { return await operation(); }
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catch (Exception) when (attempt < maxRetries)
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{
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await Task.Delay(initialDelayMs * (int)Math.Pow(2, attempt - 1));
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}
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}
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return await operation();
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}
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}
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public class JobExecutionResult
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{
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public JobExecutionResult(string jobName, string jobId, DateTime startedAt,
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DateTime completedAt, long elapsedMs, bool succeeded, string message,
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object? data, Exception? exception)
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{
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JobName = jobName;
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JobId = jobId;
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StartedAt = startedAt;
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CompletedAt = completedAt;
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ElapsedMilliseconds = elapsedMs;
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Succeeded = succeeded;
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Message = message;
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Data = data;
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Exception = exception;
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}
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public string JobName { get; }
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public string JobId { get; }
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public DateTime StartedAt { get; }
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public DateTime CompletedAt { get; }
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public long ElapsedMilliseconds { get; }
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public bool Succeeded { get; }
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public string Message { get; }
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public object? Data { get; }
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public Exception? Exception { get; }
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}
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public record JobRunResult
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{
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public bool Succeeded { get; init; }
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public string Message { get; init; } = string.Empty;
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public object? Data { get; init; }
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public static JobRunResult Success(string message, object? data = null)
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=> new() { Succeeded = true, Message = message, Data = data };
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public static JobRunResult Failure(string message, object? data = null)
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=> new() { Succeeded = false, Message = message, Data = data };
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}
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