feat(auth): implement option 3 architecture - server InteractiveServer login + client WASM dashboard

- Add Server.AddInteractiveServerComponents() + AddInteractiveServerRenderMode()
- Create Server AuthLayout for login form (MudBlazor)
- Implement LoginSimple.razor with @rendermode InteractiveServer in Server project
- Update App.razor: CascadingAuthenticationState + Router with AppAssembly=Server
- Fix Client MudBlazor Providers in MainLayout + AuthLayout
- Update Playwright tests: use dynamic selectors for MudTextField (auto-generated IDs)
- Build: 0 errors, 0 warnings
- API: /api/auth/login fully operational (200 OK confirmed)
- Playwright E2E test: 1 passed

Architecture:
/login    → Server InteractiveServer (MudBlazor form)
/         → Client WebAssembly (Dashboard)
/api/*    → Server Endpoints

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
This commit is contained in:
2026-07-05 23:10:54 +09:00
parent 98501c0d2f
commit 53db2f63e3
27 changed files with 1012 additions and 296 deletions
@@ -14,17 +14,23 @@
<PackageReference Include="Hangfire.PostgreSql" Version="1.20.10" />
<PackageReference Include="MudBlazor" Version="8.6.0" />
<PackageReference Include="Serilog.AspNetCore" Version="10.0.0" />
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.Server" Version="10.0.0-preview.2.25120.18" />
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.Server" Version="10.0.0" />
</ItemGroup>
<ItemGroup>
<!-- Exclude client project files from server build to avoid duplicate compilations -->
<!-- BUT preserve Client\wwwroot for static web assets -->
<Compile Remove="Client\**" />
<Content Remove="Client\**" />
<EmbeddedResource Remove="Client\**" />
<None Remove="Client\**" />
</ItemGroup>
<ItemGroup>
<!-- Only remove non-wwwroot Client content -->
<Content Remove="Client\**" />
<Content Include="Client\wwwroot\**" CopyToPublishDirectory="Never" />
</ItemGroup>
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<Nullable>enable</Nullable>