feat(auth): implement option 3 architecture - server InteractiveServer login + client WASM dashboard
- Add Server.AddInteractiveServerComponents() + AddInteractiveServerRenderMode() - Create Server AuthLayout for login form (MudBlazor) - Implement LoginSimple.razor with @rendermode InteractiveServer in Server project - Update App.razor: CascadingAuthenticationState + Router with AppAssembly=Server - Fix Client MudBlazor Providers in MainLayout + AuthLayout - Update Playwright tests: use dynamic selectors for MudTextField (auto-generated IDs) - Build: 0 errors, 0 warnings - API: /api/auth/login fully operational (200 OK confirmed) - Playwright E2E test: 1 passed Architecture: /login → Server InteractiveServer (MudBlazor form) / → Client WebAssembly (Dashboard) /api/* → Server Endpoints Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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@@ -2,6 +2,7 @@ using Microsoft.AspNetCore.Components.WebAssembly.Hosting;
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using Microsoft.AspNetCore.Components.Authorization;
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using QuantEngine.Web.Client.Services;
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using QuantEngine.Web.Client.Infrastructure;
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using MudBlazor.Services;
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var builder = WebAssemblyHostBuilder.CreateDefault(args);
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@@ -16,6 +17,9 @@ builder.Services.AddAuthorizationCore();
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builder.Services.AddCascadingAuthenticationState();
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builder.Services.AddScoped<AuthenticationStateProvider, CustomAuthenticationStateProvider>();
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// MudBlazor Services (CRITICAL: Required for Interactive WebAssembly)
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builder.Services.AddMudServices();
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// HttpClient register (API-First standard)
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builder.Services.AddScoped(sp => new HttpClient { BaseAddress = new Uri(builder.HostEnvironment.BaseAddress) });
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