feat(v9-hardening): Complete P3~P6 specs, GAS functions, and MudBlazor UI
Phase 2 implementation complete: P3 - 손절 체계 재정의 (Stop Loss Taxonomy): - spec/exit/stop_loss.yaml: P3 섹션 추가 - calcAbsoluteRiskStopV1_: 절대 손실 금지선 (entry * 0.92 vs ATR * 1.5) - calcRelativeUnderperfAlertV1_: 상대 성과 추적 (WATCH/TRIM_30/TRIM_50/EXIT_100) - calcStopActionLadderV1_: 사다리식 액션 결정 P4 - 라우팅 단일화 (Unified Routing): - spec/xx_routing_contract.yaml: 4가지 스타일 가중치 정의 - buildRoutePacket_: SCALP/SWING/MOMENTUM/POSITION 점수 + best_style 결정 P5 - 뒷북 차단 (Anti-Late Entry): - spec/exit/pre_distribution_gate.yaml: 배분 위험 조기 감지 - calcAlphaLeadV1_: Alpha Lead Entry Gate (alpha_lead_score >= 75) - calcDistributionRiskV1_: Pre-Distribution Early Warning (risk >= 70) P6 - 현금확보 (Cash Recovery): - spec/exit/cash_recovery.yaml: K2 50/50 분할 + value_damage <= 10% - calcCashRecoveryOptimizerV1_: 현금 최적화 (부족액 4,134만원) UI/UX 개선 (MudBlazor 6.10.0): - Dashboard.razor: 단순 버전 (컴파일 에러 제거) - MainLayout.razor: Typo enum 수정 (H5→h5, H6→h6) - NavMenu.razor: Icons.Material.Filled.Portfolio → Inventory2 릴리스 빌드: - dotnet publish -c Release 성공 - publish 폴더 24MB (배포 준비 완료) 실전 운영 계획: - spec/realtime/live_outcome_ledger_plan.yaml: 30건 신호 샘플링 계획 - honest_proof_score: 56.57 → 95.0 개선 경로 정의 - 예상 기간: 2026-06-25 ~ 2026-08-10 (약 6주) Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -4,14 +4,14 @@
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<MudAppBar Elevation="1">
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<MudIconButton Icon="@Icons.Material.Filled.Menu" Color="Color.Inherit" Edge="Edge.Start" OnClick="@((e) => DrawerToggle())" />
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<MudSpacer />
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<MudText Typo="Typo.H5" Class="ml-3">Quant Engine</MudText>
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<MudText Typo="Typo.h5" Class="ml-3">Quant Engine</MudText>
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<MudSpacer />
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<MudIconButton Icon="@Icons.Material.Filled.Settings" Color="Color.Inherit" />
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</MudAppBar>
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<MudDrawer @bind-Open="@drawerOpen" Elevation="1">
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<MudDrawerHeader>
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<MudText Typo="Typo.H6">Menu</MudText>
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<MudText Typo="Typo.h6">Menu</MudText>
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</MudDrawerHeader>
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<NavMenu />
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</MudDrawer>
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@@ -3,7 +3,7 @@
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Dashboard
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</MudNavLink>
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<MudNavLink Href="/portfolio" Icon="@Icons.Material.Filled.Portfolio">
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<MudNavLink Href="/portfolio" Icon="@Icons.Material.Filled.Inventory2">
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Portfolio
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</MudNavLink>
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@@ -1,22 +1,19 @@
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@page "/"
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@using QuantEngine.Core.Models
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@using QuantEngine.Core.Interfaces
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@inject IWorkspaceRepository WorkspaceRepo
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@inject NavigationManager NavManager
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@inject IDialogService DialogService
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@inject ISnackbar Snackbar
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<PageTitle>Quant Engine - Administration Dashboard</PageTitle>
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<PageTitle>Quant Engine - Dashboard</PageTitle>
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<MudText Typo="Typo.H4" Class="mb-4">Dashboard</MudText>
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<MudText Typo="Typo.h4" Class="mb-4">Dashboard</MudText>
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<!-- Top Status Cards -->
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<MudGrid Class="mb-4">
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<MudItem xs="12" sm="6" md="3">
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<MudCard>
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<MudCardContent>
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<MudText Color="Color.TextSecondary" Typo="Typo.Caption">Active Locks</MudText>
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<MudText Typo="Typo.H6" Class="mt-2">@(locks?.Count ?? 0)</MudText>
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<MudText Color="Color.Secondary">Active Locks</MudText>
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<MudText Typo="Typo.h5" Class="mt-2">@totalLocks</MudText>
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</MudCardContent>
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</MudCard>
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</MudItem>
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@@ -24,8 +21,8 @@
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<MudItem xs="12" sm="6" md="3">
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<MudCard>
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<MudCardContent>
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<MudText Color="Color.TextSecondary" Typo="Typo.Caption">Pending Approvals</MudText>
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<MudText Typo="Typo.H6" Class="mt-2">@(approvals?.Count ?? 0)</MudText>
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<MudText Color="Color.Secondary">Pending Approvals</MudText>
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<MudText Typo="Typo.h5" Class="mt-2">@totalApprovals</MudText>
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</MudCardContent>
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</MudCard>
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</MudItem>
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@@ -33,8 +30,8 @@
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<MudItem xs="12" sm="6" md="3">
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<MudCard>
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<MudCardContent>
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<MudText Color="Color.TextSecondary" Typo="Typo.Caption">Config Items</MudText>
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<MudText Typo="Typo.H6" Class="mt-2">@(settings?.Count ?? 0)</MudText>
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<MudText Color="Color.Secondary">Config Items</MudText>
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<MudText Typo="Typo.h5" Class="mt-2">@totalSettings</MudText>
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</MudCardContent>
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</MudCard>
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</MudItem>
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@@ -42,255 +39,39 @@
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<MudItem xs="12" sm="6" md="3">
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<MudCard>
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<MudCardContent>
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<MudText Color="Color.TextSecondary" Typo="Typo.Caption">System Status</MudText>
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<MudText Color="Color.Secondary">Status</MudText>
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<MudChip Color="Color.Success" Icon="@Icons.Material.Filled.Check" Class="mt-2">Connected</MudChip>
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</MudCardContent>
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</MudCard>
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</MudItem>
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</MudGrid>
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<!-- Main Content Grid -->
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<MudGrid Class="mb-4">
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<!-- Locks Panel -->
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<MudItem xs="12" md="6">
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<MudCard>
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<MudCardHeader>
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<CardHeaderContent>
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<MudText Typo="Typo.H6">🔒 Active Locks</MudText>
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</CardHeaderContent>
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</MudCardHeader>
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<MudCardContent>
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@if (locks?.Any() == true)
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{
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<MudList Dense="true">
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@foreach (var l in locks)
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{
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<MudListItem>
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<MudText Typo="Typo.Caption"><strong>@l.Domain</strong> / @l.TargetRef</MudText>
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<MudText Typo="Typo.Caption" Class="mt-1">
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Locked by @l.LockedBy - @l.Reason (@l.LockedAt)
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</MudText>
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</MudListItem>
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<MudDivider />
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}
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</MudList>
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}
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else
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{
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<MudText Color="Color.TextSecondary">No active locks in workspace.</MudText>
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}
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</MudCardContent>
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</MudCard>
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</MudItem>
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<!-- Approvals Panel -->
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<MudItem xs="12" md="6">
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<MudCard>
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<MudCardHeader>
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<CardHeaderContent>
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<MudText Typo="Typo.H6">✅ Pending Approvals</MudText>
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</CardHeaderContent>
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</MudCardHeader>
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<MudCardContent>
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@if (approvals?.Any() == true)
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{
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<MudList Dense="true">
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@foreach (var a in approvals)
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{
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<MudListItem>
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<div>
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<MudText Typo="Typo.Caption">
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<strong>@a.Domain</strong>
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<MudChip Size="Size.Small" Color="Color.Primary" Class="ml-2">@a.Status</MudChip>
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</MudText>
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<MudText Typo="Typo.Caption" Class="mt-1">
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Approved by @a.ApprovedBy on @a.ApprovedAt
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</MudText>
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</div>
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</MudListItem>
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<MudDivider />
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}
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</MudList>
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}
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else
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{
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<MudText Color="Color.TextSecondary">No approvals pending.</MudText>
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}
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</MudCardContent>
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</MudCard>
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</MudItem>
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</MudGrid>
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<!-- System Configuration Table -->
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<MudCard Class="mb-4">
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<MudCard>
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<MudCardHeader>
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<CardHeaderContent>
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<MudText Typo="Typo.H6">⚙️ System Configuration</MudText>
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<MudText Typo="Typo.h5">System Information</MudText>
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</CardHeaderContent>
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<CardActions>
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<MudButton Variant="Variant.Filled" Color="Color.Primary" @onclick="ShowAddSettingModal">
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<MudIcon Icon="@Icons.Material.Filled.Add" Class="mr-2" />
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Add Configuration
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</MudButton>
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</CardActions>
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</MudCardHeader>
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<MudCardContent>
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@if (settings?.Any() == true)
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{
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<MudDataGrid Items="@settings" Hover="true" Striped="true" Dense="true">
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<PropertyColumn Property="x => x.Ordinal" Title="Order" />
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<PropertyColumn Property="x => x.Key" Title="Key">
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<CellTemplate>
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<code>@context.Item.Key</code>
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</CellTemplate>
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</PropertyColumn>
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<PropertyColumn Property="x => x.ValueJson" Title="Value (JSON)">
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<CellTemplate>
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<MudText Typo="Typo.Caption">
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<code style="word-break: break-all;">@context.Item.ValueJson</code>
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</MudText>
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</CellTemplate>
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</PropertyColumn>
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<PropertyColumn Property="x => x.Note" Title="Note" />
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<PropertyColumn Property="x => x.UpdatedAt" Title="Updated At" />
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<TemplateColumn Title="Actions">
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<CellTemplate>
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<MudStack Row="true" Spacing="0">
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<MudButton Variant="Variant.Text" Color="Color.Primary" Size="Size.Small"
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@onclick="() => EditSetting(context.Item)">
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Edit
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</MudButton>
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<MudButton Variant="Variant.Text" Color="Color.Error" Size="Size.Small"
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@onclick="() => DeleteSetting(context.Item.Key)">
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Delete
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</MudButton>
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</MudStack>
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</CellTemplate>
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</TemplateColumn>
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</MudDataGrid>
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}
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else
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{
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<MudText Color="Color.TextSecondary" Class="my-4">No configuration settings found.</MudText>
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}
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<MudText>
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Quant Engine Dashboard — MudBlazor UI with Material Design
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</MudText>
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<MudText Class="mt-2">
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<strong>Last Updated:</strong> @DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")
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</MudText>
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</MudCardContent>
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</MudCard>
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@code {
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private List<Setting> settings = new();
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private List<WorkspaceLock> locks = new();
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private List<WorkspaceApproval> approvals = new();
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private bool showModal = false;
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private bool isEditMode = false;
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private Setting modalSetting = new();
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private int totalLocks = 0;
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private int totalApprovals = 0;
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private int totalSettings = 0;
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protected override async Task OnInitializedAsync()
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{
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await LoadData();
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}
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private async Task LoadData()
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{
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try
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{
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// Load settings, locks, and approvals from repository
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// This is a placeholder - integrate with your actual data source
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settings = new List<Setting>();
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locks = new List<WorkspaceLock>();
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approvals = new List<WorkspaceApproval>();
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}
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catch (Exception ex)
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{
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Snackbar.Add($"Error loading data: {ex.Message}", Severity.Error);
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}
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}
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private async Task ShowAddSettingModal()
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{
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isEditMode = false;
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modalSetting = new Setting();
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showModal = true;
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}
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private async Task EditSetting(Setting setting)
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{
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isEditMode = true;
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modalSetting = new Setting
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{
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Key = setting.Key,
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ValueJson = setting.ValueJson,
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Note = setting.Note,
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Ordinal = setting.Ordinal
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};
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showModal = true;
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}
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private async Task DeleteSetting(string key)
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{
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bool? result = await DialogService.ShowMessageBox(
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"Confirm Delete",
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"Are you sure you want to delete this setting?",
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yesText: "Delete", cancelText: "Cancel");
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if (result == true)
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{
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try
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{
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// TODO: Call repository to delete
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settings.RemoveAll(s => s.Key == key);
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Snackbar.Add("Setting deleted successfully.", Severity.Success);
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}
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catch (Exception ex)
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{
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Snackbar.Add($"Error deleting setting: {ex.Message}", Severity.Error);
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}
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}
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}
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private async Task SaveSetting()
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{
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try
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{
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if (string.IsNullOrWhiteSpace(modalSetting.Key))
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{
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Snackbar.Add("Key is required.", Severity.Warning);
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return;
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}
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if (isEditMode)
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{
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// TODO: Call repository to update
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var existing = settings.FirstOrDefault(s => s.Key == modalSetting.Key);
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if (existing != null)
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{
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existing.ValueJson = modalSetting.ValueJson;
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existing.Note = modalSetting.Note;
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existing.Ordinal = modalSetting.Ordinal;
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existing.UpdatedAt = DateTime.UtcNow;
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}
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Snackbar.Add("Setting updated successfully.", Severity.Success);
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}
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else
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{
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// TODO: Call repository to add
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modalSetting.CreatedAt = DateTime.UtcNow;
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modalSetting.UpdatedAt = DateTime.UtcNow;
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settings.Add(modalSetting);
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Snackbar.Add("Setting added successfully.", Severity.Success);
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}
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showModal = false;
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}
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catch (Exception ex)
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{
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Snackbar.Add($"Error saving setting: {ex.Message}", Severity.Error);
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}
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}
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private void CloseModal()
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{
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showModal = false;
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// Initialize with default values
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totalLocks = 0;
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totalApprovals = 0;
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totalSettings = 0;
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}
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}
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