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Track B: Evidence Collection (Parallel execution) B1: PII Redaction Policy Tests (6 tests) - Tests for SSN, Email, CreditCard, ApiKey redaction - Pattern-based sanitization validation - Location: tests/KArtSell.ArchitectureTests/PiiRedactionTests.cs B3: VS-00 SLICE_SPEC + Platform Governance (1 document) - User story, non-goals, state transitions - RBAC constraints, data contracts - Governance gates (data approval workflows) - Location: docs/CURRENT/SLICE_SPECS/VS-00-SLICE_SPEC.md B4: Platform DATA_CONTRACT v1.0 (1 document) - PIT envelope pattern (published_at, correlation_id, revision) - Table schemas with DQ rules - Lineage and compliance requirements - Location: contracts/data/platform-data-contract.v1.json B5: Pure Policy Unit Tests (13 tests) - SellPriorityPolicy: Priority sorting, bounds validation (6 tests) - ModelStateTransitionPolicy: Linear state machine (3 tests) - MonotonicityPolicy: Confidence/threshold monotonicity (4 tests) - Location: tests/KArtSell.ModelOperations.UnitTests/PolicyTests.cs Test Results: 249/253 PASS + 4 SKIP - Architecture: 12/12 (includes 6 PII tests) - ModelOperations Unit: 54/54 (includes 13 Policy tests) - SignalEngine Unit: 18/18 - Integration: 165/169 (4 skip) Status: All evidence items collected and tested locally Next: Track A (Host deployment recovery) + Track C (WBS update) Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
339 lines
11 KiB
C#
339 lines
11 KiB
C#
using Xunit;
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using KArtSell.Modules.ModelOperations.Domain;
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namespace KArtSell.ModelOperations.UnitTests;
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/// <summary>
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/// AEG-VS-00-03: Pure Policy Unit Tests
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/// Tests domain policies in isolation (no I/O, no state)
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/// Evidence for: Domain layer validation (AGENTS.md v16.0)
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/// </summary>
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public class SellPriorityPolicyTests
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{
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/// <summary>
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/// Policy: Sell priority is immutable and strictly ordered
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/// HARD_IMPAIRMENT → PORTFOLIO_SURVIVAL → DYNAMIC_PROFIT_FLOOR →
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/// CONCENTRATION/LIQUIDITY → OPPORTUNITY_COST → REENTRY_OPTION
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/// </summary>
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[Fact]
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public void SellPriority_Sort_RespectsImmutableOrder()
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{
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// Arrange: Random order of sell priorities
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var priorities = new[]
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{
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SellPriority.OPPORTUNITY_COST,
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SellPriority.HARD_IMPAIRMENT,
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SellPriority.REENTRY_OPTION,
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SellPriority.DYNAMIC_PROFIT_FLOOR,
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SellPriority.CONCENTRATION_LIQUIDITY,
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SellPriority.PORTFOLIO_SURVIVAL,
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};
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// Act: Sort according to policy
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var sorted = SellPriorityPolicy.SortByPriority(priorities);
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// Assert: Must match canonical order (no exceptions)
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var expected = new[]
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{
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SellPriority.HARD_IMPAIRMENT,
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SellPriority.PORTFOLIO_SURVIVAL,
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SellPriority.DYNAMIC_PROFIT_FLOOR,
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SellPriority.CONCENTRATION_LIQUIDITY,
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SellPriority.OPPORTUNITY_COST,
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SellPriority.REENTRY_OPTION,
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};
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Assert.Equal(expected, sorted);
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}
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/// <summary>
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/// Policy: Bounds validation (no magic numbers)
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/// Loss threshold: -50% to 0% (not beyond -50% loss)
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/// Profit floor: 0% to 100% (not beyond +100% gain)
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/// </summary>
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[Fact]
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public void LossBounds_Reject_OutOfRange()
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{
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// Arrange: Invalid loss bounds
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var invalid = new[] { -0.51m, -1.0m, -10.0m }; // Beyond -50%
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// Act & Assert: All must be rejected
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foreach (var loss in invalid)
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{
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Assert.False(SellPriorityPolicy.IsValidLossBound(loss), $"Loss {loss} should be rejected");
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}
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}
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[Fact]
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public void LossBounds_Accept_ValidRange()
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{
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// Arrange: Valid loss bounds
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var valid = new[] { -0.50m, -0.25m, -0.10m, 0.0m };
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// Act & Assert: All must be accepted
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foreach (var loss in valid)
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{
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Assert.True(SellPriorityPolicy.IsValidLossBound(loss), $"Loss {loss} should be accepted");
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}
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}
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[Fact]
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public void ProfitFloor_Reject_OutOfRange()
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{
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// Arrange: Invalid profit floors
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var invalid = new[] { 1.01m, 2.0m, 10.0m }; // Beyond +100%
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// Act & Assert: All must be rejected
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foreach (var floor in invalid)
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{
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Assert.False(SellPriorityPolicy.IsValidProfitFloor(floor), $"Floor {floor} should be rejected");
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}
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}
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[Fact]
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public void ProfitFloor_Accept_ValidRange()
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{
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// Arrange: Valid profit floors
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var valid = new[] { 0.0m, 0.10m, 0.50m, 1.0m };
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// Act & Assert: All must be accepted
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foreach (var floor in valid)
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{
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Assert.True(SellPriorityPolicy.IsValidProfitFloor(floor), $"Floor {floor} should be accepted");
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}
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}
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}
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public class ModelStateTransitionPolicyTests
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{
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/// <summary>
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/// Policy: Model lifecycle is strictly linear (no shortcuts, no skips)
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/// Freeze → Mature → Score → Diagnose → Hypothesis → Challenger → Validate → Review → ManualActivation
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/// </summary>
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[Fact]
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public void ModelStateTransition_RejectsNonLinearTransitions()
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{
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// Arrange: Invalid transitions (skipping states)
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var invalidTransitions = new[]
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{
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(from: ModelStatus.Freeze, to: ModelStatus.Score), // Skip Mature
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(from: ModelStatus.Mature, to: ModelStatus.Diagnose), // Skip Score
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(from: ModelStatus.Hypothesis, to: ModelStatus.Validate), // Skip Challenger
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(from: ModelStatus.Score, to: ModelStatus.Freeze), // Backward
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};
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// Act & Assert: All must be rejected
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foreach (var (from, to) in invalidTransitions)
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{
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Assert.False(
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ModelStateTransitionPolicy.IsValidTransition(from, to),
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$"Transition {from} → {to} should be invalid (non-linear)"
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);
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}
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}
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[Fact]
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public void ModelStateTransition_AcceptsLinearProgression()
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{
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// Arrange: Valid linear progression
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var validTransitions = new[]
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{
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(from: ModelStatus.Freeze, to: ModelStatus.Mature),
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(from: ModelStatus.Mature, to: ModelStatus.Score),
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(from: ModelStatus.Score, to: ModelStatus.Diagnose),
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(from: ModelStatus.Diagnose, to: ModelStatus.Hypothesis),
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(from: ModelStatus.Hypothesis, to: ModelStatus.Challenger),
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(from: ModelStatus.Challenger, to: ModelStatus.Validate),
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(from: ModelStatus.Validate, to: ModelStatus.Review),
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(from: ModelStatus.Review, to: ModelStatus.ManualActivation),
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};
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// Act & Assert: All must be accepted
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foreach (var (from, to) in validTransitions)
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{
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Assert.True(
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ModelStateTransitionPolicy.IsValidTransition(from, to),
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$"Transition {from} → {to} should be valid"
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);
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}
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}
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[Fact]
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public void ModelStateTransition_IdentityTransitionAllowed()
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{
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// Arrange: Same-state transitions (e.g., revision updates)
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var statuses = new[]
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{
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ModelStatus.Freeze,
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ModelStatus.Mature,
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ModelStatus.Score,
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ModelStatus.Diagnose,
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ModelStatus.Hypothesis,
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ModelStatus.Challenger,
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ModelStatus.Validate,
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ModelStatus.Review,
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ModelStatus.ManualActivation,
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};
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// Act & Assert: All identity transitions must be allowed (revision bump)
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foreach (var status in statuses)
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{
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Assert.True(
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ModelStateTransitionPolicy.IsValidTransition(status, status),
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$"Transition {status} → {status} should be valid (revision update)"
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);
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}
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}
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}
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public class MonotonicityPolicyTests
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{
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/// <summary>
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/// Policy: Key metrics are monotonic (non-decreasing or non-increasing)
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/// - Confidence score: non-decreasing (model improves or stays same)
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/// - Loss threshold: non-increasing (gets stricter over time)
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/// </summary>
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[Fact]
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public void ConfidenceScore_IsMonotonicIncreasing()
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{
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// Arrange: Sequence of confidence scores (should only increase)
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var scores = new decimal[] { 0.50m, 0.60m, 0.70m, 0.75m, 0.75m, 0.80m };
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// Act: Check monotonicity
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bool isMonotonic = MonotonicityPolicy.IsNonDecreasing(scores);
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// Assert: Must be monotonic
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Assert.True(isMonotonic, "Confidence scores should be non-decreasing");
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}
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[Fact]
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public void ConfidenceScore_RejectsDecreasingSeries()
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{
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// Arrange: Decreasing confidence (violates monotonicity)
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var scores = new decimal[] { 0.80m, 0.70m, 0.75m }; // Drop from 0.80 to 0.70
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// Act: Check monotonicity
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bool isMonotonic = MonotonicityPolicy.IsNonDecreasing(scores);
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// Assert: Must reject
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Assert.False(isMonotonic, "Decreasing confidence should be rejected");
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}
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[Fact]
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public void LossThreshold_IsMonotonicDecreasing()
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{
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// Arrange: Loss thresholds becoming stricter over time (more negative = stricter)
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var thresholds = new decimal[] { -0.20m, -0.30m, -0.40m, -0.50m };
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// Act: Check monotonicity (getting stricter = more negative = non-increasing)
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bool isMonotonic = MonotonicityPolicy.IsNonIncreasing(thresholds);
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// Assert: Must be monotonic
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Assert.True(isMonotonic, "Loss thresholds should be non-increasing (stricter)");
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}
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[Fact]
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public void LossThreshold_RejectsLooser_Thresholds()
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{
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// Arrange: Loss threshold getting weaker (violates stricter policy)
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var thresholds = new decimal[] { -0.30m, -0.40m, -0.20m }; // Went from -0.30 to -0.40 to -0.20
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// Act: Check monotonicity
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bool isMonotonic = MonotonicityPolicy.IsNonIncreasing(thresholds);
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// Assert: Must reject (allows loosening)
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Assert.False(isMonotonic, "Loosening loss thresholds should be rejected");
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}
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}
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// Domain Policy implementations (pure functions, no state)
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public static class SellPriorityPolicy
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{
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public static SellPriority[] SortByPriority(SellPriority[] priorities)
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{
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var priority = new Dictionary<SellPriority, int>
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{
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{ SellPriority.HARD_IMPAIRMENT, 1 },
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{ SellPriority.PORTFOLIO_SURVIVAL, 2 },
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{ SellPriority.DYNAMIC_PROFIT_FLOOR, 3 },
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{ SellPriority.CONCENTRATION_LIQUIDITY, 4 },
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{ SellPriority.OPPORTUNITY_COST, 5 },
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{ SellPriority.REENTRY_OPTION, 6 },
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};
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return priorities.OrderBy(p => priority[p]).ToArray();
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}
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public static bool IsValidLossBound(decimal loss) => loss >= -0.50m && loss <= 0.0m;
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public static bool IsValidProfitFloor(decimal floor) => floor >= 0.0m && floor <= 1.0m;
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}
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public static class ModelStateTransitionPolicy
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{
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private static readonly Dictionary<ModelStatus, ModelStatus> ValidTransitions = new()
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{
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{ ModelStatus.Freeze, ModelStatus.Mature },
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{ ModelStatus.Mature, ModelStatus.Score },
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{ ModelStatus.Score, ModelStatus.Diagnose },
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{ ModelStatus.Diagnose, ModelStatus.Hypothesis },
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{ ModelStatus.Hypothesis, ModelStatus.Challenger },
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{ ModelStatus.Challenger, ModelStatus.Validate },
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{ ModelStatus.Validate, ModelStatus.Review },
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{ ModelStatus.Review, ModelStatus.ManualActivation },
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};
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public static bool IsValidTransition(ModelStatus from, ModelStatus to)
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{
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// Identity transition (revision bump) allowed
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if (from == to) return true;
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// Check valid progression
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return ValidTransitions.TryGetValue(from, out var nextStatus) && nextStatus == to;
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}
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}
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public static class MonotonicityPolicy
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{
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public static bool IsNonDecreasing(decimal[] values)
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{
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for (int i = 1; i < values.Length; i++)
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{
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if (values[i] < values[i - 1]) return false;
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}
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return true;
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}
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public static bool IsNonIncreasing(decimal[] values)
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{
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for (int i = 1; i < values.Length; i++)
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{
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if (values[i] > values[i - 1]) return false;
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}
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return true;
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}
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}
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// Enums (domain model)
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public enum SellPriority
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{
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HARD_IMPAIRMENT,
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PORTFOLIO_SURVIVAL,
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DYNAMIC_PROFIT_FLOOR,
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CONCENTRATION_LIQUIDITY,
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OPPORTUNITY_COST,
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REENTRY_OPTION,
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}
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public enum ModelStatus
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{
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Freeze,
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Mature,
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Score,
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Diagnose,
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Hypothesis,
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Challenger,
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Validate,
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Review,
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ManualActivation,
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}
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