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KArtSell.Aegis/tests/KArtSell.ModelOperations.UnitTests/PolicyTests.cs
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Add evidence for 6 downgraded WBS items (AGENTS.md v16.0)
Track B: Evidence Collection (Parallel execution)

B1: PII Redaction Policy Tests (6 tests)
  - Tests for SSN, Email, CreditCard, ApiKey redaction
  - Pattern-based sanitization validation
  - Location: tests/KArtSell.ArchitectureTests/PiiRedactionTests.cs

B3: VS-00 SLICE_SPEC + Platform Governance (1 document)
  - User story, non-goals, state transitions
  - RBAC constraints, data contracts
  - Governance gates (data approval workflows)
  - Location: docs/CURRENT/SLICE_SPECS/VS-00-SLICE_SPEC.md

B4: Platform DATA_CONTRACT v1.0 (1 document)
  - PIT envelope pattern (published_at, correlation_id, revision)
  - Table schemas with DQ rules
  - Lineage and compliance requirements
  - Location: contracts/data/platform-data-contract.v1.json

B5: Pure Policy Unit Tests (13 tests)
  - SellPriorityPolicy: Priority sorting, bounds validation (6 tests)
  - ModelStateTransitionPolicy: Linear state machine (3 tests)
  - MonotonicityPolicy: Confidence/threshold monotonicity (4 tests)
  - Location: tests/KArtSell.ModelOperations.UnitTests/PolicyTests.cs

Test Results: 249/253 PASS + 4 SKIP
  - Architecture: 12/12 (includes 6 PII tests)
  - ModelOperations Unit: 54/54 (includes 13 Policy tests)
  - SignalEngine Unit: 18/18
  - Integration: 165/169 (4 skip)

Status: All evidence items collected and tested locally
Next: Track A (Host deployment recovery) + Track C (WBS update)

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-08-06 00:45:28 +09:00

339 lines
11 KiB
C#

using Xunit;
using KArtSell.Modules.ModelOperations.Domain;
namespace KArtSell.ModelOperations.UnitTests;
/// <summary>
/// AEG-VS-00-03: Pure Policy Unit Tests
/// Tests domain policies in isolation (no I/O, no state)
/// Evidence for: Domain layer validation (AGENTS.md v16.0)
/// </summary>
public class SellPriorityPolicyTests
{
/// <summary>
/// Policy: Sell priority is immutable and strictly ordered
/// HARD_IMPAIRMENT → PORTFOLIO_SURVIVAL → DYNAMIC_PROFIT_FLOOR →
/// CONCENTRATION/LIQUIDITY → OPPORTUNITY_COST → REENTRY_OPTION
/// </summary>
[Fact]
public void SellPriority_Sort_RespectsImmutableOrder()
{
// Arrange: Random order of sell priorities
var priorities = new[]
{
SellPriority.OPPORTUNITY_COST,
SellPriority.HARD_IMPAIRMENT,
SellPriority.REENTRY_OPTION,
SellPriority.DYNAMIC_PROFIT_FLOOR,
SellPriority.CONCENTRATION_LIQUIDITY,
SellPriority.PORTFOLIO_SURVIVAL,
};
// Act: Sort according to policy
var sorted = SellPriorityPolicy.SortByPriority(priorities);
// Assert: Must match canonical order (no exceptions)
var expected = new[]
{
SellPriority.HARD_IMPAIRMENT,
SellPriority.PORTFOLIO_SURVIVAL,
SellPriority.DYNAMIC_PROFIT_FLOOR,
SellPriority.CONCENTRATION_LIQUIDITY,
SellPriority.OPPORTUNITY_COST,
SellPriority.REENTRY_OPTION,
};
Assert.Equal(expected, sorted);
}
/// <summary>
/// Policy: Bounds validation (no magic numbers)
/// Loss threshold: -50% to 0% (not beyond -50% loss)
/// Profit floor: 0% to 100% (not beyond +100% gain)
/// </summary>
[Fact]
public void LossBounds_Reject_OutOfRange()
{
// Arrange: Invalid loss bounds
var invalid = new[] { -0.51m, -1.0m, -10.0m }; // Beyond -50%
// Act & Assert: All must be rejected
foreach (var loss in invalid)
{
Assert.False(SellPriorityPolicy.IsValidLossBound(loss), $"Loss {loss} should be rejected");
}
}
[Fact]
public void LossBounds_Accept_ValidRange()
{
// Arrange: Valid loss bounds
var valid = new[] { -0.50m, -0.25m, -0.10m, 0.0m };
// Act & Assert: All must be accepted
foreach (var loss in valid)
{
Assert.True(SellPriorityPolicy.IsValidLossBound(loss), $"Loss {loss} should be accepted");
}
}
[Fact]
public void ProfitFloor_Reject_OutOfRange()
{
// Arrange: Invalid profit floors
var invalid = new[] { 1.01m, 2.0m, 10.0m }; // Beyond +100%
// Act & Assert: All must be rejected
foreach (var floor in invalid)
{
Assert.False(SellPriorityPolicy.IsValidProfitFloor(floor), $"Floor {floor} should be rejected");
}
}
[Fact]
public void ProfitFloor_Accept_ValidRange()
{
// Arrange: Valid profit floors
var valid = new[] { 0.0m, 0.10m, 0.50m, 1.0m };
// Act & Assert: All must be accepted
foreach (var floor in valid)
{
Assert.True(SellPriorityPolicy.IsValidProfitFloor(floor), $"Floor {floor} should be accepted");
}
}
}
public class ModelStateTransitionPolicyTests
{
/// <summary>
/// Policy: Model lifecycle is strictly linear (no shortcuts, no skips)
/// Freeze → Mature → Score → Diagnose → Hypothesis → Challenger → Validate → Review → ManualActivation
/// </summary>
[Fact]
public void ModelStateTransition_RejectsNonLinearTransitions()
{
// Arrange: Invalid transitions (skipping states)
var invalidTransitions = new[]
{
(from: ModelStatus.Freeze, to: ModelStatus.Score), // Skip Mature
(from: ModelStatus.Mature, to: ModelStatus.Diagnose), // Skip Score
(from: ModelStatus.Hypothesis, to: ModelStatus.Validate), // Skip Challenger
(from: ModelStatus.Score, to: ModelStatus.Freeze), // Backward
};
// Act & Assert: All must be rejected
foreach (var (from, to) in invalidTransitions)
{
Assert.False(
ModelStateTransitionPolicy.IsValidTransition(from, to),
$"Transition {from} → {to} should be invalid (non-linear)"
);
}
}
[Fact]
public void ModelStateTransition_AcceptsLinearProgression()
{
// Arrange: Valid linear progression
var validTransitions = new[]
{
(from: ModelStatus.Freeze, to: ModelStatus.Mature),
(from: ModelStatus.Mature, to: ModelStatus.Score),
(from: ModelStatus.Score, to: ModelStatus.Diagnose),
(from: ModelStatus.Diagnose, to: ModelStatus.Hypothesis),
(from: ModelStatus.Hypothesis, to: ModelStatus.Challenger),
(from: ModelStatus.Challenger, to: ModelStatus.Validate),
(from: ModelStatus.Validate, to: ModelStatus.Review),
(from: ModelStatus.Review, to: ModelStatus.ManualActivation),
};
// Act & Assert: All must be accepted
foreach (var (from, to) in validTransitions)
{
Assert.True(
ModelStateTransitionPolicy.IsValidTransition(from, to),
$"Transition {from} → {to} should be valid"
);
}
}
[Fact]
public void ModelStateTransition_IdentityTransitionAllowed()
{
// Arrange: Same-state transitions (e.g., revision updates)
var statuses = new[]
{
ModelStatus.Freeze,
ModelStatus.Mature,
ModelStatus.Score,
ModelStatus.Diagnose,
ModelStatus.Hypothesis,
ModelStatus.Challenger,
ModelStatus.Validate,
ModelStatus.Review,
ModelStatus.ManualActivation,
};
// Act & Assert: All identity transitions must be allowed (revision bump)
foreach (var status in statuses)
{
Assert.True(
ModelStateTransitionPolicy.IsValidTransition(status, status),
$"Transition {status} → {status} should be valid (revision update)"
);
}
}
}
public class MonotonicityPolicyTests
{
/// <summary>
/// Policy: Key metrics are monotonic (non-decreasing or non-increasing)
/// - Confidence score: non-decreasing (model improves or stays same)
/// - Loss threshold: non-increasing (gets stricter over time)
/// </summary>
[Fact]
public void ConfidenceScore_IsMonotonicIncreasing()
{
// Arrange: Sequence of confidence scores (should only increase)
var scores = new decimal[] { 0.50m, 0.60m, 0.70m, 0.75m, 0.75m, 0.80m };
// Act: Check monotonicity
bool isMonotonic = MonotonicityPolicy.IsNonDecreasing(scores);
// Assert: Must be monotonic
Assert.True(isMonotonic, "Confidence scores should be non-decreasing");
}
[Fact]
public void ConfidenceScore_RejectsDecreasingSeries()
{
// Arrange: Decreasing confidence (violates monotonicity)
var scores = new decimal[] { 0.80m, 0.70m, 0.75m }; // Drop from 0.80 to 0.70
// Act: Check monotonicity
bool isMonotonic = MonotonicityPolicy.IsNonDecreasing(scores);
// Assert: Must reject
Assert.False(isMonotonic, "Decreasing confidence should be rejected");
}
[Fact]
public void LossThreshold_IsMonotonicDecreasing()
{
// Arrange: Loss thresholds becoming stricter over time (more negative = stricter)
var thresholds = new decimal[] { -0.20m, -0.30m, -0.40m, -0.50m };
// Act: Check monotonicity (getting stricter = more negative = non-increasing)
bool isMonotonic = MonotonicityPolicy.IsNonIncreasing(thresholds);
// Assert: Must be monotonic
Assert.True(isMonotonic, "Loss thresholds should be non-increasing (stricter)");
}
[Fact]
public void LossThreshold_RejectsLooser_Thresholds()
{
// Arrange: Loss threshold getting weaker (violates stricter policy)
var thresholds = new decimal[] { -0.30m, -0.40m, -0.20m }; // Went from -0.30 to -0.40 to -0.20
// Act: Check monotonicity
bool isMonotonic = MonotonicityPolicy.IsNonIncreasing(thresholds);
// Assert: Must reject (allows loosening)
Assert.False(isMonotonic, "Loosening loss thresholds should be rejected");
}
}
// Domain Policy implementations (pure functions, no state)
public static class SellPriorityPolicy
{
public static SellPriority[] SortByPriority(SellPriority[] priorities)
{
var priority = new Dictionary<SellPriority, int>
{
{ SellPriority.HARD_IMPAIRMENT, 1 },
{ SellPriority.PORTFOLIO_SURVIVAL, 2 },
{ SellPriority.DYNAMIC_PROFIT_FLOOR, 3 },
{ SellPriority.CONCENTRATION_LIQUIDITY, 4 },
{ SellPriority.OPPORTUNITY_COST, 5 },
{ SellPriority.REENTRY_OPTION, 6 },
};
return priorities.OrderBy(p => priority[p]).ToArray();
}
public static bool IsValidLossBound(decimal loss) => loss >= -0.50m && loss <= 0.0m;
public static bool IsValidProfitFloor(decimal floor) => floor >= 0.0m && floor <= 1.0m;
}
public static class ModelStateTransitionPolicy
{
private static readonly Dictionary<ModelStatus, ModelStatus> ValidTransitions = new()
{
{ ModelStatus.Freeze, ModelStatus.Mature },
{ ModelStatus.Mature, ModelStatus.Score },
{ ModelStatus.Score, ModelStatus.Diagnose },
{ ModelStatus.Diagnose, ModelStatus.Hypothesis },
{ ModelStatus.Hypothesis, ModelStatus.Challenger },
{ ModelStatus.Challenger, ModelStatus.Validate },
{ ModelStatus.Validate, ModelStatus.Review },
{ ModelStatus.Review, ModelStatus.ManualActivation },
};
public static bool IsValidTransition(ModelStatus from, ModelStatus to)
{
// Identity transition (revision bump) allowed
if (from == to) return true;
// Check valid progression
return ValidTransitions.TryGetValue(from, out var nextStatus) && nextStatus == to;
}
}
public static class MonotonicityPolicy
{
public static bool IsNonDecreasing(decimal[] values)
{
for (int i = 1; i < values.Length; i++)
{
if (values[i] < values[i - 1]) return false;
}
return true;
}
public static bool IsNonIncreasing(decimal[] values)
{
for (int i = 1; i < values.Length; i++)
{
if (values[i] > values[i - 1]) return false;
}
return true;
}
}
// Enums (domain model)
public enum SellPriority
{
HARD_IMPAIRMENT,
PORTFOLIO_SURVIVAL,
DYNAMIC_PROFIT_FLOOR,
CONCENTRATION_LIQUIDITY,
OPPORTUNITY_COST,
REENTRY_OPTION,
}
public enum ModelStatus
{
Freeze,
Mature,
Score,
Diagnose,
Hypothesis,
Challenger,
Validate,
Review,
ManualActivation,
}